Ballast: DIY Distribution
Ask any indie filmmaker in the last twenty years about an optimal distribution strategy, and it would probably start with getting into Sundance. That was certainly the plan for director Lance Hammer's first film, Ballast, which traces the troubled interactions of three characters in the long winter shadows of the Mississippi Delta.
“It’s so ridiculously impossible to be accepted into Sundance,” says Hammer. “You have to make a good film and you have to have luck. But Sundance was the only chance, honestly. If you don’t get in, you really don’t have a prayer of being successful in the marketplace.”
Hammer’s prayer appeared to be answered when Ballast was not only accepted at the 2008 Sundance Film Festival but honored for best direction and best cinematography. A promising offer from a well-regarded indie distribution company quickly followed. But when the deal offered too little money and creative control, Hammer learned that getting viably out of Sundance had become at least as difficult as getting in.
“The truth is, even if you get into Sundance now and do very well there, the marketplace is brutal,” he says. “Most films don’t sell, even the ones that do really well there. And the ones that are more artistically rigorous really don’t have a chance in hell. That’s the American independent film marketplace. It’s all completely exploded this year.”
Mac to Market
Hammer is attempting to steer Ballast through the fallout of that exploded market by bringing some of the same digital advantages realized in the process of film post-production to the process of film distribution. And while Ballast isn't the first indie film to be made on a Mac using Final Cut Pro, it's one of the first and most noteworthy to be distributed that way.
“Everything goes through the portal of my MacBook Pro,” says Hammer. “Every aspect of this project, from the most creative, right-brained, intuitive pursuits to the most rational, accounting, business kinds of things. And I think this is very important.”
Back Story
Hammer’s long ride into Sundance was as twisty and unusual as his unexpected route out. A native of Southern California and late-blooming cinephile, he discovered his passion for movies at a local art house while studying at the University of Arizona. “I was independent for the first time in my life, and I fell in love with cinema’” he says. “Watching Wim Wenders’ Wings of Desire at the New Loft in Tucson, Arizona that just kind of moved me beyond description. I knew then what I wanted to do with my life: to create this kind of poetry that Wenders was making. I just didn’t know how to go about doing it. So I studied something more practical, architecture.”
While his architecture major remained declared, Hammer’s filmmaking fate was sealed. “From that point on it was like a search,” he says. “I was always trying to find my way back to the Wenders film.”
The first leg of his search developed from Hammer’s thesis work in computer-generated three-dimensional forms at USC’s architecture school, which drew the interest of Warner Bros. and an offer to be art director on a series of big budget movies (Batman Forever, Batman and Robin) that would likely never play the art house.



