Color. Intuitive Task-Based Workflow.
Color uses a task-based workflow that is organized logically into eight “rooms,” or workspaces, designed to offer streamlined access to just the tools you need. Start with Primary In for foundational grading, then use any other room in any order until you’re ready to render through the Render Queue room.
Primary In
The Primary In room is used in every color grading project to perform global adjustments on an entire clip or sequence. The primary grade serves as the foundation for applying additional corrections and effects as needed.
Secondaries
Use secondary correction tools to isolate discrete parts of the image for further adjustment. You can track selection areas over time so that effects happen precisely where you want them.
Color FX
The Color FX room allows you to apply color transformations and other effects to create a specific look.
Geometry/Pan & Scan
Quickly adjust the composition of a scene or your entire project in the Geometry/Pan & Scan room. Prepare a 4:3 version of a 16:9 project using preset aspect ratios; or use custom settings for zooms, scaling, and rotation. To change the composition of the shot over time, use automatic motion tracking or keyframes.
Setup
Setup is automatic when you send a Final Cut Pro project to Color. Use the controls in the Setup room when you want to define special-purpose render settings, apply broadcast-safe settings, or group shots from different reels or sequences to apply effects in a nonlinear workflow.
Primary Out
The Primary Out room allows you to make global adjustments on top of all your other grading choices, as a final step before rendering. Or use Primary Out to quickly show directors or clients a new grade that they have requested at the last minute.
Still Store
Work in the Still Store room to capture stills for use as reference images. Use reference stills to compare footage with your ideal grade so that you can identify and fix inconsistencies.
Render Queue
Enter the Render Queue room to set up and monitor rendering for your final color grade. Render in RGB at resolutions up to 4:4:4 with 32-bit float processing when you use a recommended graphics card.


